
- BGG rank
- BGG #8,661
- BGG rating
- 7.7
Rostov '41: Race to the Don
- 1–2 players
- 120–600 min
- Complexity 2.3/5
- 2020

1992
Rules assistance for Guderian's Blitzkrieg: The Drive on Moscow
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Guderian's Blitzkrieg: The Drive on Moscow is a board game released in 1992 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Dean Essig and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Guderian's Blitzkrieg - The Drive on Moscow, September 21 to December 20, 1941, is a game of the Fall, 1941 campaign to take the Soviet capital of Moscow. It features the advance of the right flank of Army Group Center consisting of the 2nd Army, 4th Army, 2nd Panzer Group and, for a time, 4th Panzer Group, from late September to late December, 1941. While this is not quite a monster game, but it comes close with some 1260 counters, two 22x34" maps, and eight scenarios just to name a few of the components. This is the first game of Operational Combat System (OCS) series from The Gamers and deals with the drive on Moscow in 1941. While Guderian's Blitzkrieg is not intended for the novice game player, it is definitely worth taking a look at. Game Scale: Game Turn: 1 week Hex: 5 miles / 8 Km Units: Battalion to Division Game Inventory: Two 22 x 34" full color maps Four dual-side printed countersheets (1,260 1/2" counters) One 32-page OCS system rulebook One 32-page Guderian's Blitzkrieg specific rulebook Two 8-Page OCS Charts & Tables booklets Three single-sided Player Aid Cards Two 6-sided dice Solitaire Playability: Medium Complexity Level: High Players: 2 or more Playing Time: 6-40 hours
Guderian's Blitzkrieg: The Drive on Moscow supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guderian's Blitzkrieg: The Drive on Moscow is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guderian's Blitzkrieg: The Drive on Moscow for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guderian's Blitzkrieg: The Drive on Moscow has a complexity rating of 3.9 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Guderian's Blitzkrieg: The Drive on Moscow belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Guderian's Blitzkrieg: The Drive on Moscow are: Dean Essig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Guderian's Blitzkrieg: The Drive on Moscow as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.