Guild Ball: Heralds of the Winter's Moon
BGG rating
7.5

Expansion for Guild Ball

Guild Ball: Heralds of the Winter's Moon

2017

Rules assistance for Guild Ball: Heralds of the Winter's Moon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–120 min
  • 14+

Rules assistant for Guild Ball: Heralds of the Winter's Moon

What would you like to know?

Answers come from the official rulebook, with the page to check.

Guild Ball: Heralds of the Winter's Moon is an expansion for Guild Ball released in 2017 for 2 players, 60–120 minutes per game, and ages 14 and up. Its main mechanics are Dice Rolling, Action Points, and Variable Phase Order.

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About the game

Light on their feet and menacing as the cold, this pack of hunters brings the sharp sting of winter to the sport. Their fearsome captain, Skatha, commands the pitch with slick footwork and a passing game as unrelenting as winter's howling winds. Opponents had best be wary with the ball against her pack. One misstep and their watchful protector Snow will fetch the ball and pass it to their feral striker, Ulfr. This lone huntsman lives for the rush of an ambush, targeting prey who stand between him and the goal post. To ensure their striker makes the shot, Veteran Hearne lies in wait, ready to ensnare his prey and show them the cruelty of winter. His furs now matted with frost, Hearne proves even the most ardent supporters of the Sun Father can be swayed by the Winter Queen.

Questions and answers

Guild Ball: Heralds of the Winter's Moon supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.