
- BGG rank
- BGG #6,611
- BGG rating
- 7.5
Guild Ball: Kick Off!
- 2 players
- 60 min
- Complexity 3.3/5
- 2016

Rules assistance for Guild Ball: Heralds of the Winter's Moon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guild Ball: Heralds of the Winter's Moon is an expansion for Guild Ball released in 2017 for 2 players, 60–120 minutes per game, and ages 14 and up. Its main mechanics are Dice Rolling, Action Points, and Variable Phase Order.
Light on their feet and menacing as the cold, this pack of hunters brings the sharp sting of winter to the sport. Their fearsome captain, Skatha, commands the pitch with slick footwork and a passing game as unrelenting as winter's howling winds. Opponents had best be wary with the ball against her pack. One misstep and their watchful protector Snow will fetch the ball and pass it to their feral striker, Ulfr. This lone huntsman lives for the rush of an ambush, targeting prey who stand between him and the goal post. To ensure their striker makes the shot, Veteran Hearne lies in wait, ready to ensnare his prey and show them the cruelty of winter. His furs now matted with frost, Hearne proves even the most ardent supporters of the Sun Father can be swayed by the Winter Queen.
Guild Ball: Heralds of the Winter's Moon supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: Heralds of the Winter's Moon is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: Heralds of the Winter's Moon for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: Heralds of the Winter's Moon belongs to these categories: Miniatures, Medieval, and Expansion for Base-game. Its main mechanics are Dice Rolling, Action Points, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Guild Ball: Heralds of the Winter's Moon as an expansion for Guild Ball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guild Ball to use it. Check that your edition of Guild Ball is compatible, as some expansions were revised between editions.