
- BGG rank
- BGG #4,208
- BGG rating
- 7.9
Guild Ball
- 2 players
- 60 min
- Complexity 3.8/5
- 2015

2016
Rules assistance for Guild Ball: Kick Off!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guild Ball: Kick Off! is a board game released in 2016 for 2 players, 60 minutes per game, and ages 12 and up. It was designed by Richard Loxam and Mat Hart and its main mechanics are Dice Rolling, Action Points, and Measurement Movement.
In Kick Off!, two players take on the role of team coach for either the rowdy Brewers or the tactical Masons and play a match of Guild Ball, a bloody mob football game of intense action and high stakes. As the coach, you’ll get to make strategic decisions and exciting plays to rack up victory points. Be the first team to score 12 points and victory is yours! Your players can win points by scoring goals or by sending the other team's players back to the bench. And as your players make plays on the field, they’ll generate a unique resource that will let your team play harder and bring the Guild Ball crowds roaring to their feet. The Kick Off! starter set contains everything you need to play a match of Guild Ball, including 12 diverse character models, each full of personality with their own unique playstyle. The included tokens and health dials make it easy to track the effects of each character's plays as you combine their unique strengths to dominate the field.
Guild Ball: Kick Off! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: Kick Off! is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: Kick Off! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: Kick Off! has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Guild Ball: Kick Off! belongs to these categories: Fantasy, Miniatures, and Medieval. Its main mechanics are Dice Rolling, Action Points, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Guild Ball: Kick Off! are: Richard Loxam and Mat Hart. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Guild Ball: Kick Off! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.