
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

Expansion for Guild Ball
Rules assistance for Guild Ball: The Engineer's Guild – Precision Made
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guild Ball: The Engineer's Guild – Precision Made is an expansion for Guild Ball for 2 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling.
Guild Ball: The Engineer's Guild – Precision Made includes a ball, 6 player cards, bases, and 6 players: Pin Vice, Mother (and three nest markers), Veteran Velocity, Hoist, Compound, Locus.
Guild Ball: The Engineer's Guild – Precision Made supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Guild Ball: The Engineer's Guild – Precision Made is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guild Ball: The Engineer's Guild – Precision Made for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guild Ball: The Engineer's Guild – Precision Made belongs to these categories: Miniatures and Expansion for Base-game. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Guild Ball: The Engineer's Guild – Precision Made as an expansion for Guild Ball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guild Ball to use it. Check that your edition of Guild Ball is compatible, as some expansions were revised between editions.