Guild Ball: The Navigator's Guild – Tales of the New World
BGG rating
8.3

Expansion for Guild Ball

Guild Ball: The Navigator's Guild – Tales of the New World

2018

Rules assistance for Guild Ball: The Navigator's Guild – Tales of the New World

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 12+

Rules assistant for Guild Ball: The Navigator's Guild – Tales of the New World

What would you like to know?

Answers come from the official rulebook, with the page to check.

Guild Ball: The Navigator's Guild – Tales of the New World is an expansion for Guild Ball released in 2018 for 2 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

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About the game

“Aye, exotic and worldly they may be, but can they play Guild Ball as well as they can charm a crowd? Of that we’ll have to wait and see, like. But here’s a word of free advice, and the one thing you should never underestimate about them: they’re damn fast, even more slippery than the Fishermen, if you can believe that!” - Lucky, Free Agent Possessed by the same restless and inquisitive spirit as her crew, Windfinder is an enigmatic figure to most, her wild nature apparently at odds with the considered science of her trade. Yet, on the field, she is a helmsmistress without compare, coupling precise calculations and strategy with an exuberant unpredictability that leaves the opposition trailing in her wake. Inspired by their captain’s leadership, the men and women of the Navigator’s Guild revel in unorthodox play, creating opportunities to score with sudden bursts of speed and agility. Even in adversity the Navigators are a challenge, turning terrain to their advantage or utilizing powerful abilities after suffering attrition from the enemy team. Contents: 6 Pre-assembled Miniatures ‣ Windfinder ‣ Wander ‣ Horizon ‣ Fathom ‣ Azimuth ‣ Ebb 6 Stat Cards 1 Ball Token 1 3D Terrain Piece 1 Goalpost Tokens & Health Dials for All Players

Questions and answers

Guild Ball: The Navigator's Guild – Tales of the New World supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.