
- BGG rank
- BGG #3,768
- BGG rating
- 7.4
Fountains
- 1–5 players
- 30–45 min
- Complexity 2.3/5
- 2025

Rules assistance for Guildlands: Messenger's Guild Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guildlands: Messenger's Guild Expansion is an expansion for Guildlands released in 2025 for 2–7 players, 45–90 minutes per game, and ages 10 and up. It was designed by Kedric Winks and Ken Boyter and its main mechanics are Variable Player Powers, Tile Placement, and Pattern Building.
Thornshire’s Queen has decided that she shall invite the Messenger's Guild to assist in the recreation of The capital city of Ferrum’s Ford. As the Messengers Guild, it is your duty to ensure that the Queen is always well informed of all that happens within her realm. Like the other Guilds in the base game, the Messenger's Guild has unique goals and scoring conditions. The Messenger's Guild can be used to expand Guildlands to a 7 player game. —description from the publisher
Guildlands: Messenger's Guild Expansion supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Guildlands: Messenger's Guild Expansion is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guildlands: Messenger's Guild Expansion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guildlands: Messenger's Guild Expansion belongs to these categories: City Building and Expansion for Base-game. Its main mechanics are Variable Player Powers, Tile Placement, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Guildlands: Messenger's Guild Expansion are: Kedric Winks and Ken Boyter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Guildlands: Messenger's Guild Expansion as an expansion for Guildlands. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guildlands to use it. Check that your edition of Guildlands is compatible, as some expansions were revised between editions.