Gunship: First Strike! X-perimental Weapons
BGG rating
6.3

Expansion for Gunship: First Strike!

Gunship: First Strike! X-perimental Weapons

2013

Rules assistance for Gunship: First Strike! X-perimental Weapons

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 13+

Rules assistant for Gunship: First Strike! X-perimental Weapons

What would you like to know?

Answers come from the official rulebook, with the page to check.

Gunship: First Strike! X-perimental Weapons is an expansion for Gunship: First Strike! released in 2013 for 2–4 players, 30 minutes per game, and ages 13 and up. It was designed by Steve A. Wood and its main mechanics are Hand Management, Push Your Luck, and Area Movement.

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About the game

This is a set of supplemental weapon cards that were initially created for overfunding goals of the original "Gunship: First Strike!" kickstarter campaign. Whether you want to increase your offence (with some Homing Missiles), or your looking for something a little more defensive, (like the Defense Turret), these powerful new weapons add a little more variety to your choices when designing your ship. Just place the X-perimental weapons on your ship like any weapon from the base game and enjoy countless new strategies!

Questions and answers

Gunship: First Strike! X-perimental Weapons supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.