
- BGG rank
- BGG #9,868
- BGG rating
- 6.2
Side Quest
- 1–4 players
- 20–120 min
- Complexity 1.8/5
- 2016

Rules assistance for Gunship: First Strike! X-perimental Weapons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gunship: First Strike! X-perimental Weapons is an expansion for Gunship: First Strike! released in 2013 for 2–4 players, 30 minutes per game, and ages 13 and up. It was designed by Steve A. Wood and its main mechanics are Hand Management, Push Your Luck, and Area Movement.
This is a set of supplemental weapon cards that were initially created for overfunding goals of the original "Gunship: First Strike!" kickstarter campaign. Whether you want to increase your offence (with some Homing Missiles), or your looking for something a little more defensive, (like the Defense Turret), these powerful new weapons add a little more variety to your choices when designing your ship. Just place the X-perimental weapons on your ship like any weapon from the base game and enjoy countless new strategies!
Gunship: First Strike! X-perimental Weapons supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gunship: First Strike! X-perimental Weapons is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gunship: First Strike! X-perimental Weapons for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gunship: First Strike! X-perimental Weapons belongs to these categories: Card Game, Dice, and Science Fiction. Its main mechanics are Hand Management, Push Your Luck, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gunship: First Strike! X-perimental Weapons are: Steve A. Wood. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gunship: First Strike! X-perimental Weapons as an expansion for Gunship: First Strike!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Gunship: First Strike! to use it. Check that your edition of Gunship: First Strike! is compatible, as some expansions were revised between editions.