
- BGG rank
- BGG #26,915
- BGG rating
- 5.6
Seven Card Samurai
- 2–8 players
- 30 min
- Complexity 1.3/5
- 2010

2017
Rules assistance for Hafid's Grand Bazaar
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hafid's Grand Bazaar is a board game released in 2017 for 2–6 players, 30–90 minutes per game, and ages 12 and up. It was designed by Mike Richie and its main mechanics are Hand Management, Set Collection, and Trading.
Bid, haggle, and trade your way to the top in this raucous trading game of set collection and player negotiation for 2 to 6 players. Acquire spices, textiles, livestock and other exotic goods by bidding on caravans from foreign markets across the ancient world. Manipulate the market – and each other – using your shrewd bargaining skills to trade with your fellow merchants and collect resource sets to maximize profits. Hafid's Grand Bazaar is played in a series of rounds based on the number of players. Each round consists of four phases during which players will take turns bidding on caravans, influence, and customers; collecting goods from caravans; trading and negotiating with each other to collect sets of goods; and selling their goods for maximum profit. Goods are divided into five categories, with five different items in each category. Players can see which categories of goods their opponents are holding by the symbols on the backs of the cards, but do not know the specific item the cards represent in those categories. This isn't your typical trading game and player interaction can get raucous and intense as players get creative with their haggling! The player with the highest value of talent coins at the end of the game wins. The marketplace is dynamic and ever-changing. You will need to stay sharp and engaged to amass the most wealth and become the greatest merchant in Hafid’s Grand Bazaar!
Hafid's Grand Bazaar supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hafid's Grand Bazaar is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hafid's Grand Bazaar for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hafid's Grand Bazaar has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hafid's Grand Bazaar belongs to these categories: Economic and Negotiation. Its main mechanics are Hand Management, Set Collection, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hafid's Grand Bazaar are: Mike Richie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hafid's Grand Bazaar as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.