
- BGG rank
- BGG #88
- BGG rating
- 8.0
Star Wars: Imperial Assault
- 2–5 players
- 60–120 min
- Complexity 3.3/5
- 2014

Rules assistance for Halo: Flashpoint – The Master Chief, Humanity's Greatest Weapon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Halo: Flashpoint – The Master Chief, Humanity's Greatest Weapon is an expansion for Halo: Flashpoint released in 2025 for 2 players, 30–90 minutes per game, and ages 14 and up. Its main mechanics are Dice Rolling, Square Grid, and Grid Movement.
Bring your Master Chief Miniature, John-117, into the War Games arena! Wield the iconic Energy Sword and lead your UNSC fireteam to victory. The Master Chief is a Legend, so he is unique on the battlefield and replaces two other members of your fireteam. John-117 has 3+ stats for ranged, fight, and survive, along with an extra hit point and extra energy shield over his regular Spartan counterparts. He is armed with the Energy Sword, allowing attacks both in close combat and at short range with a lunge. Master Chief is also Tactician (3), giving him 3 extra command dice per turn. This is magnified by his One Man Army special order, which means that if you use a special order command die, you can spend any number of available advance, fight, or shoot command dice on the Chief.
Halo: Flashpoint – The Master Chief, Humanity's Greatest Weapon supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Halo: Flashpoint – The Master Chief, Humanity's Greatest Weapon is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Halo: Flashpoint – The Master Chief, Humanity's Greatest Weapon for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Halo: Flashpoint – The Master Chief, Humanity's Greatest Weapon belongs to these categories: Wargame, Video Game Theme, and Miniatures. Its main mechanics are Dice Rolling, Square Grid, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Halo: Flashpoint – The Master Chief, Humanity's Greatest Weapon as an expansion for Halo: Flashpoint. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Halo: Flashpoint to use it. Check that your edition of Halo: Flashpoint is compatible, as some expansions were revised between editions.