
- BGG rank
- BGG #17,180
- BGG rating
- 6.6
Streets Of Steel: Kickin' Asphalt
- 1–4 players
- 30–75 min
- Complexity 1.8/5
- 2020

Expansion for Halo: Fleet Battles – The Fall of Reach
2015
Rules assistance for Halo: Fleet Battles – UNSC Punic-Class Supercarrier
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Halo: Fleet Battles – UNSC Punic-Class Supercarrier is an expansion for Halo: Fleet Battles – The Fall of Reach released in 2015 for 2 players, 60–120 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.
The Punic and its sister ships were the first of a new breed of warships drafted to fight a new style of colonial war in the waning years of the 25th century. Officially designated Space Control Vehicles, these massive carriers could transport and sustain entire Colonial Military Authority (CMA) expeditionary and interdiction campaigns in the remote Outer Colonies for months at a time, crushing dissent and terrorism before it could fester and spread. At least, that was the intent before Covenant fleets threatened humanity with extinction. Punic-class supercarriers have served the UNSC well in numerous campaigns and holding actions during the Covenant War, including the heroic last stand above Estuary and as base stations for the decisive counterinsurgency and evacuation operations on Charybdis IX. Unfortunately, the destruction of each supercarrier also means an irreplaceable loss of elite crews and materiel that slowly erodes the UNSC Navy’s overall effectiveness. By 2552 only a handful of Punics’ remain spaceworthy, including the Trafalgar, pride of Reach’s defense fleet. 1 resin Supercarrier 1 Medium/Small Sprue 1 custom Formation Base 1 Formation Sprue 4 UNSC Token Sheets 1 bag of 10 Halo Dice 2 Statistics Sheets A5 Formation Overlay Sheets
Halo: Fleet Battles – UNSC Punic-Class Supercarrier supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Halo: Fleet Battles – UNSC Punic-Class Supercarrier is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Halo: Fleet Battles – UNSC Punic-Class Supercarrier for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Halo: Fleet Battles – UNSC Punic-Class Supercarrier belongs to these categories: Wargame, Video Game Theme, and Miniatures. Its main mechanics are Variable Player Powers, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Halo: Fleet Battles – UNSC Punic-Class Supercarrier as an expansion for Halo: Fleet Battles – The Fall of Reach. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Halo: Fleet Battles – The Fall of Reach to use it. Check that your edition of Halo: Fleet Battles – The Fall of Reach is compatible, as some expansions were revised between editions.