
- BGG rank
- BGG #1,419
- BGG rating
- 7.0
China
- 3–5 players
- 45 min
- Complexity 2.3/5
- 2005

2014
Rules assistance for Han
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Han is a board game released in 2014 for 2–5 players, 45 minutes per game, and ages 10 and up. It was designed by Michael Schacht and its main mechanics are Hand Management, Area Majority / Influence, and Network and Route Building.
For the most part, Han uses the same gameplay as China, also from designer Michael Schacht, but the maps on the double-sided game board introduce new rules and variants. In general, players use cards to place pieces (houses or emissaries) into the nine regions on the board. To place in a region, a player must play a card of that region's color or two cards of the same color as a joker; a player can place at most two pieces in a region on a turn, but only one piece if the region was unoccupied at the start of the turn. One side of the game board — titled "Grenzstreitigkeiten", or "Border Disputes", and made for 3-5 players — includes house sites that straddle two regions; to claim one of these locations, a player must discard two appropriately-colored cards. The number of emissaries in a region is limited to the number of houses of the same color in that same region. When all house spaces in a region are filled (or at the end of the game), players score for that region. Whoever has the most houses in that region scores one point for each house in the region, whoever has the secondmost houses scores one point for each house of the player who has the most, and so on. At game end, players also score for having majorities of emissaries in two adjacent regions, scoring as many points as the number of emissaries in both regions. Players also score for having four or more houses in an uninterrupted sequence along one of the roads on the board. On the "Grenzstreitigkeiten" game board, players also score majority points for the houses in the port cities located in multiple regions, these port cities effectively forming their own region. Whoever scores the most points wins. "Grenzstreitigkeiten" has one variant. Each player starts with one fortification in addition to his other pieces. Once per game, a player can play two matching cards, then place his fortification on a house site, then top it with a house. Whenever this house scores — whether for the region majority, for being a port city, or for being part of a sequence — the house's owner scores double the points he normally would. The other side of the game board — "Wege der Diplomatie", or "Ways of Diplomacy", which is made for 2-4 players — also has a variant, with each player receiving a marketplace. Once per game, a player can play two matching cards, then place the marketplace on a house site, then top it with an emissary (not a house). This allows a player to compete for emissary points in a region that is otherwise full.
Han supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Han is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Han for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Han has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Han belongs to these categories: Territory Building and Ancient. Its main mechanics are Hand Management, Area Majority / Influence, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Han are: Michael Schacht. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Han as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.