Harpoon Naval Review 1994
BGG rating
7.3

Expansion for Harpoon (Third Edition)

Harpoon Naval Review 1994

1994

Rules assistance for Harpoon Naval Review 1994

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 180 min
  • Complexity 4.0/5

Rules assistant for Harpoon Naval Review 1994

What would you like to know?

Answers come from the official rulebook, with the page to check.

Harpoon Naval Review 1994 is an expansion for Harpoon (Third Edition) released in 1994 for 2–3 players and 180 minutes per game. It was designed by Dave Schueler, Larry Bond, David Nilsen, and Matt Irsik and its main mechanics are Dice Rolling, Paper-and-Pencil, and Simulation.

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About the game

The world is changing rapidly, and the rate of change seems to increase with each passing month. International political and military events and new developments in technology and weaponry tax the Harpoon player's ability to keep up with it all. So many potential scenarios, so many changes to platform and weapons data. But at the same time, there are still so many interesting historical events crying out for treatment in the Harpoon system. Enter the Harpoon Naval Review. At last, an annual forum for a wide range of Harpoon topics: Current events, naval affairs, and historical scenarios. From the Bush administration's last strikes into Iraq, to naval clashes off the coast of disintegrating Yugoslavia, to the Gulf of Tonkin, the Harpoon Naval Review delivers a broad array of scenarios to the Harpoon player...

Questions and answers

Harpoon Naval Review 1994 supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.