
- BGG rank
- BGG #9,492
- BGG rating
- 7.4
Harpoon 4: Modern Tactical Naval Warfare
- 2–8 players
- 150 min
- Complexity 4.4/5
- 1997

Rules assistance for Harpoon Naval Review 1994
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Harpoon Naval Review 1994 is an expansion for Harpoon (Third Edition) released in 1994 for 2–3 players and 180 minutes per game. It was designed by Dave Schueler, Larry Bond, David Nilsen, and Matt Irsik and its main mechanics are Dice Rolling, Paper-and-Pencil, and Simulation.
The world is changing rapidly, and the rate of change seems to increase with each passing month. International political and military events and new developments in technology and weaponry tax the Harpoon player's ability to keep up with it all. So many potential scenarios, so many changes to platform and weapons data. But at the same time, there are still so many interesting historical events crying out for treatment in the Harpoon system. Enter the Harpoon Naval Review. At last, an annual forum for a wide range of Harpoon topics: Current events, naval affairs, and historical scenarios. From the Bush administration's last strikes into Iraq, to naval clashes off the coast of disintegrating Yugoslavia, to the Gulf of Tonkin, the Harpoon Naval Review delivers a broad array of scenarios to the Harpoon player...
Harpoon Naval Review 1994 supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Harpoon Naval Review 1994 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Harpoon Naval Review 1994 has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Harpoon Naval Review 1994 belongs to these categories: Wargame, Nautical, and Modern Warfare. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Harpoon Naval Review 1994 are: Dave Schueler, Larry Bond, David Nilsen, and Matt Irsik. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Harpoon Naval Review 1994 as an expansion for Harpoon (Third Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Harpoon (Third Edition) to use it. Check that your edition of Harpoon (Third Edition) is compatible, as some expansions were revised between editions.