
- BGG rank
- BGG #6,701
- BGG rating
- 7.0
U-Boat Leader
- 1 player
- 90 min
- Complexity 2.5/5
- 2011

Rules assistance for Harpoon Naval Review 2009
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Harpoon Naval Review 2009 is an expansion for Harpoon 4: Modern Tactical Naval Warfare released in 2009 for 2–10 players, 120 minutes per game, and ages 15 and up. It was designed by Dave Schueler and its main mechanics are Dice Rolling, Paper-and-Pencil, and Simulation.
Contents: Armada Española - An article on the current state of the Spanish fleet A Question of Sovereignty - Spain vs. Morocco over the North African enclaves El Golfo de Coquivacoa - Columbia vs. Venezuela in a historical scenario Sueño Submarino De Hugo (Hugo’s Submarine Dream) - Venezuelan submarines against a U.S. blockade Cauldron 2010 - France and the U.S. square off in four scenarios The Outer Air Battle - Defending a U.S. carrier group in scenarios from the 1960s to today Offensive Jamming in Harpoon4 - Updated jamming rules for use with The Outer Air Battle scenarios, a reprint from The Naval SITREP. Pirates of Somalia - A joint naval force faces off against the Somali pirates Sub vs. Convoy: A Harpoon4 Scenario Generator
Harpoon Naval Review 2009 supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Harpoon Naval Review 2009 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Harpoon Naval Review 2009 for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Harpoon Naval Review 2009 has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Harpoon Naval Review 2009 belongs to these categories: Wargame, Nautical, and Expansion for Base-game. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Harpoon Naval Review 2009 are: Dave Schueler. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Harpoon Naval Review 2009 as an expansion for Harpoon 4: Modern Tactical Naval Warfare. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Harpoon 4: Modern Tactical Naval Warfare to use it. Check that your edition of Harpoon 4: Modern Tactical Naval Warfare is compatible, as some expansions were revised between editions.