Harpoon Naval Review 2009
BGG rating
7.7

Expansion for Harpoon 4: Modern Tactical Naval Warfare

Harpoon Naval Review 2009

2009

Rules assistance for Harpoon Naval Review 2009

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 120 min
  • 15+
  • Complexity 4.0/5

Rules assistant for Harpoon Naval Review 2009

What would you like to know?

Answers come from the official rulebook, with the page to check.

Harpoon Naval Review 2009 is an expansion for Harpoon 4: Modern Tactical Naval Warfare released in 2009 for 2–10 players, 120 minutes per game, and ages 15 and up. It was designed by Dave Schueler and its main mechanics are Dice Rolling, Paper-and-Pencil, and Simulation.

Similar games

About the game

Contents: Armada Española - An article on the current state of the Spanish fleet A Question of Sovereignty - Spain vs. Morocco over the North African enclaves El Golfo de Coquivacoa - Columbia vs. Venezuela in a historical scenario Sueño Submarino De Hugo (Hugo’s Submarine Dream) - Venezuelan submarines against a U.S. blockade Cauldron 2010 - France and the U.S. square off in four scenarios The Outer Air Battle - Defending a U.S. carrier group in scenarios from the 1960s to today Offensive Jamming in Harpoon4 - Updated jamming rules for use with The Outer Air Battle scenarios, a reprint from The Naval SITREP. Pirates of Somalia - A joint naval force faces off against the Somali pirates Sub vs. Convoy: A Harpoon4 Scenario Generator

Designers

Publishers

  • (Web published)
  • Clash of Arms Games

Questions and answers

Harpoon Naval Review 2009 supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.