
- BGG rank
- BGG #26,064
- BGG rating
- 5.7
Wild Shots
- 2–4 players
- 30 min
- Complexity 1.3/5
- 2017
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2018
Rules assistance for Hasp
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players
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What would you like to know?
Answers come from the official rulebook, with the page to check.
Hasp is a board game released in 2018 for 2–4 players, 20–30 minutes per game, and ages 10 and up. It was designed by Dennis Kirps and Christian Kruchten and its main mechanics are Team-Based Game, Betting and Bluffing, and Trick-taking.
The children of Zura are tasked with finding valuable objects that are useful to the village’s important adults: roots for the cook, plants for the medicine woman, precious stones for the inventor, and bones for the venerable shaman. In Hasp, the players will be playing out cards with different strengths and values. In a standard four-player game, players play in two teams of two and after playing seven tricks, they assess which team won the round, then start a new round. The first team to reach 12 points wins the game. Players predict the outcome of each round, and if they miscalculate, the victory points will be awarded to their opponents instead! —description from the publisher
Hasp supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hasp is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hasp for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hasp has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hasp belongs to these categories: Card Game. Its main mechanics are Team-Based Game, Betting and Bluffing, and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hasp are: Dennis Kirps and Christian Kruchten. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hasp as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.