
- BGG rank
- BGG #5,417
- BGG rating
- 6.5
UGO!
- 2–4 players
- 40 min
- Complexity 1.6/5
- 2013

2014
Rules assistance for RoboRama
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
RoboRama is a board game released in 2014 for 2–4 players, 45 minutes per game, and ages 8 and up. It was designed by Patrick Zuidhof, Dennis Kirps, and Gérard Pierson and its main mechanics are Hand Management and Action Queue.
In RoboRama the goal is simple: Race against the other players by constantly picking the right combination of action cards and routes for your robots in order to cross the arena. Or — if that isn't thrilling enough — add the ChaosBot, which can be controlled by everyone. Finish first with your four robots on the opposite side of the arena and you win! Of course this is easier said than done. After all, you are not the only one trying to win, making it pretty crowded in the arena. RoboRama offers three different types of play with multiple variations; the game is easy to learn, but all the more difficult to win.
RoboRama supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for RoboRama is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists RoboRama for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
RoboRama has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RoboRama belongs to these categories: Card Game, Deduction, and Abstract Strategy. Its main mechanics are Hand Management and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RoboRama are: Patrick Zuidhof, Dennis Kirps, and Gérard Pierson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RoboRama as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.