Hastings, 1066
BGG rank
BGG #13,531
BGG rating
6.8

Hastings, 1066

1987

Rules assistance for Hastings, 1066

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 300 min
  • 12+
  • Complexity 2.5/5

For 2 players

Rules assistant for Hastings, 1066

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hastings, 1066 is a board game released in 1987 for 2 players, 300 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

First published in Strategy & Tactics magazine #110, Hastings, 1066 is a tactical simulation of the confrontation between William the Bastard, Duke of Normandy, and King Harold Godwineson of Wessex... a battle that forever changed the face of the world, as the victor became King. The game includes a 12 page rulebook, 200 counters and a 22"X34" mapsheet, which includes player displays, charts, and tables. The Norman's objective was to reach and take London. Harold's army blocked the only road. If the Norman player controls all of the road hexes on Senlac Hill, they win a Strategic victory. The Normans also win if they can eliminate all of the Saxon housecarle units. If neither of these victory conditions occur by the end of the second assault phase, the Saxon player wins.

Categories

Publishers

  • Tactical Studies Rules (TSR)

Questions and answers

Hastings, 1066 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.