Gringo!: The Mexican War 1846-48
BGG rank
BGG #8,616
BGG rating
7.2

Gringo!: The Mexican War 1846-48

2004

Rules assistance for Gringo!: The Mexican War 1846-48

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 180 min
  • 12+
  • Complexity 3.4/5

For 1 player

Rules assistant for Gringo!: The Mexican War 1846-48

What would you like to know?

Answers come from the official rulebook, with the page to check.

Gringo!: The Mexican War 1846-48 is a board game released in 2004 for 1–6 players, 180 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

Expansions

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About the game

"Gringo! The Mexican War 1846-1848" is a Post Napoleonic era wargame depicting five battles of "The Mexican War". For the battles in Gringo!, both sides run the gamut from mountain assaults to street-fighting, allowing wargamers to see some of the differences between ACW-era tactics and those of the Napoleonic era. The battles included are: Buena Vista, the classic battle of the war, with Zach Taylor's decimated army making a valiant stand against Santa Anna and a force three times Taylor's. Monterey, with the North Americans launching a three-pronged assault against, into, and through the beautiful city of Monterey, complete with huge fortifications, high peaks, bull rings, cathedrals filled with ammunition, even a telegraph system. Cerro Gordo, Scott's first meeting with Santa Anna, on the dangerous mountain roads leading towards the heart of Mexico. El Molino del Rey, where Santa Anna makes a last, well-entrenched stand outside Mexico City. Will that Mexican cavalry division ever move? Chapultepec, a mini-battle, in which the gringos have to scale the precipitous heights of this immense fortress guarding the roads into the Mexican capital. "Stonewall" (pre-nickname) Jackson, hidden mines, wall-scaling, and those courageous Mexican pre-teen cadets. The wargame rules are simplier (GBACW v4.3) with reduced command rules (for the smaller armies); they also include extensive rules for street-fighting and the square formation. The game includes some of the most colorful characters in military history: General Zachary Taylor & inept division leaders Twiggs & Pillow for the Americans; head throwing General Pedro Ampudia and Generalissimo Antonio de Santa Anna. Gringo! is easily the most playable, colorful and challenging of the GBACW series wargames to date. 2 22" x 34" maps (1-backprinted), 4 countersheets, plus the usual rules and charts. Time Scale: 60 minutes per game turn Map Scale: between 45-125 yards per hex Unit Scale: Each Strength Point = 50 men Players: 1-6 Expanded by: Battle of Churubusco Battles with the Gringos, Mexico 1846-62

Questions and answers

Gringo!: The Mexican War 1846-48 supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.