
- BGG rank
- BGG #362
- BGG rating
- 7.4
Dixit: Odyssey
- 3–12 players
- 30 min
- Complexity 1.2/5
- 2011

Rules assistance for Hear Me Out
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hear Me Out is a board game released in 2002 for 3–6 players, 60 minutes per game, and ages 12 and up. It was designed by Michael A. Stusser and its main mechanics are Storytelling and Voting.
First edition: Rather silly party game, distributed by a certain coffee retail powerhouse that will remain nameless. As one moves around the board, one can land on _Brainstorm_ (vaguely reminiscent of free-association Scattergories), _Survey Says!_ (a touch like the Family Feud TV game show), or present a short _Sound Bite_ to the other players, who will vote on presentation and persuasiveness. To make sure no-one takes the proceedings too seriously, there's a _Skid Row_ space (lose all points, and beg the other players to donate. Why would they want to, you ask?) and a _Party Change_ spot - where you change identities (color, score, seat, beverage?!?) with another player. Like all such games, it works well with the right crowd. Second edition: Hear Me Out, in its latest form, corrects some of the major problems the first edition had. Players take turns rolling a die which will determine what kind of challenge they will take. One such challenge involves matching another player's answer to a fill-in-the-blank question (such as "Nuclear BLANK"). Another challenge has you ranting about a bizarre topic for 30 seconds. This challenge is unique in that rather than earning points right away, players write your color down and give you a score (1-3) on how well you did, and put it into a ballot box. Later in the game if you are unfortunate enough to have to switch colors with someone they all of a sudden will be in control of the points you have in the ballot box. The game continues until one person reaches the finish space, at which point the remaining players have one turn to get as far as possible. Some bonus points are added in to determine the true winner. What makes this game interesting is that the points you earn are never really yours. In a certain type of challenge, if a challenger wins he can trade colored pawns with the loser of the challenge, which not only affects his position on the board, but can earn him bonus points if that person got lots of votes in his speaking rounds.
Hear Me Out supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hear Me Out is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hear Me Out for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hear Me Out has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hear Me Out belongs to these categories: Humor and Party Game. Its main mechanics are Storytelling and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hear Me Out are: Michael A. Stusser. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hear Me Out as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.