
- BGG rank
- BGG #21,604
- BGG rating
- 6.7
Gear Krieg Wargame
- 2 players
- 180 min
- Complexity 2.8/5
- 2000

Rules assistance for Heavy Gear Silhouette Core Miniature Rules
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Heavy Gear Silhouette Core Miniature Rules is an expansion for Heavy Gear Tactical released in 2005 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Marc A. Vezina, John Buckmaster, Nick Pilon, Jean-François Fortier, Stuart Elle, and Robert Dubois and its main mechanics are Dice Rolling and Action Points.
From the back cover; To celebrate the 10th Anniversary of Heavy Gear, we bring you the new 3rd Edition of miniature rules! The new Silhouette Core Heavy Gear Miniature Rules takes the acclaimed Silhouette game mechanics to the next level, with game play from one on one Melee Scale to massive Fleet Scale battles. The Tactical Scale has been revamped to speed up the game and save time on record keeping. Rules updates include improved Command Point usage, streamlined ammunition tracking, plus new artillery, air and orbital strikes rules. The best in Giant Robot miniature games just got better! The Silhouette Core Heavy Gear Miniature Rules includes rules for the following: • Tactical Scale, the main Heavy Gear miniature battle scale. • Melee Scale, character-scale battles with rules for converting SilCORE RPG characters into miniature stats. • Duelist Scale, for one on one duelist gear battles in close quarters skirmishes. • Fleet Scale, massive battles with landships and squad stands. • Weapon tables, combat tables and datacards included. A core miniature game rulebook for all players; a few six-sided dice, miniatures, measuring tape, pen and paper are required to play the game. For two to six players, age 8 and older. 80 Pages; August, 2005
Heavy Gear Silhouette Core Miniature Rules supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Heavy Gear Silhouette Core Miniature Rules is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Heavy Gear Silhouette Core Miniature Rules for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Heavy Gear Silhouette Core Miniature Rules belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Heavy Gear Silhouette Core Miniature Rules are: Marc A. Vezina, John Buckmaster, Nick Pilon, Jean-François Fortier, Stuart Elle, and Robert Dubois. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Heavy Gear Silhouette Core Miniature Rules as an expansion for Heavy Gear Tactical. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Heavy Gear Tactical to use it. Check that your edition of Heavy Gear Tactical is compatible, as some expansions were revised between editions.