Heavy Gear Silhouette Core Miniature Rules

Expansion for Heavy Gear Tactical

Heavy Gear Silhouette Core Miniature Rules

2005

Rules assistance for Heavy Gear Silhouette Core Miniature Rules

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+

Rules assistant for Heavy Gear Silhouette Core Miniature Rules

What would you like to know?

Answers come from the official rulebook, with the page to check.

Heavy Gear Silhouette Core Miniature Rules is an expansion for Heavy Gear Tactical released in 2005 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Marc A. Vezina, John Buckmaster, Nick Pilon, Jean-François Fortier, Stuart Elle, and Robert Dubois and its main mechanics are Dice Rolling and Action Points.

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About the game

From the back cover; To celebrate the 10th Anniversary of Heavy Gear, we bring you the new 3rd Edition of miniature rules! The new Silhouette Core Heavy Gear Miniature Rules takes the acclaimed Silhouette game mechanics to the next level, with game play from one on one Melee Scale to massive Fleet Scale battles. The Tactical Scale has been revamped to speed up the game and save time on record keeping. Rules updates include improved Command Point usage, streamlined ammunition tracking, plus new artillery, air and orbital strikes rules. The best in Giant Robot miniature games just got better! The Silhouette Core Heavy Gear Miniature Rules includes rules for the following: • Tactical Scale, the main Heavy Gear miniature battle scale. • Melee Scale, character-scale battles with rules for converting SilCORE RPG characters into miniature stats. • Duelist Scale, for one on one duelist gear battles in close quarters skirmishes. • Fleet Scale, massive battles with landships and squad stands. • Weapon tables, combat tables and datacards included. A core miniature game rulebook for all players; a few six-sided dice, miniatures, measuring tape, pen and paper are required to play the game. For two to six players, age 8 and older. 80 Pages; August, 2005

Questions and answers

Heavy Gear Silhouette Core Miniature Rules supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.