
- BGG rank
- BGG #15,182
- BGG rating
- 6.2
Master Dater
- 3–6 players
- 20–45 min
- Complexity 1.0/5
- 2022

2019
Rules assistance for HECK: A Tiny Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
HECK: A Tiny Card Game is a board game released in 2019 for 2–4 players, 15–30 minutes per game, and ages 14 and up. It was designed by Jason Anarchy and its main mechanics are Auction / Bidding and Betting and Bluffing.
Heck is a tiny bidding game where you bid tiny wooden snake eggs on tiny cards behind tiny DM screens. Players are SNAKES who win the game by befriending the most CRITTERS (first to 5 critter friends win) Gameplay: start the game by choosing 1 of 4 tiny DM screens (90's Lan Party, Camping, Cheese Factory, Venice Italy) Each player gets 3 wooden eggs, 3 critter cards are dealt out for all to see, and you each draw a snake card (a new snake every round) and wager your eggs behind your screen on one or more Snake Attributes (hiss, slither, length, Chomp) to try and out bid for the friend ship of critters. Alternatively you can place eggs on the Heck space and draw HECK cards which may help or hinder you in a variety of ways. Main artwork by Alex Cohen of Tiny Snek Comics
HECK: A Tiny Card Game supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for HECK: A Tiny Card Game is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists HECK: A Tiny Card Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
HECK: A Tiny Card Game has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
HECK: A Tiny Card Game belongs to these categories: Card Game. Its main mechanics are Auction / Bidding and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of HECK: A Tiny Card Game are: Jason Anarchy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists HECK: A Tiny Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.