Hell on Wheels
BGG rating
7.1

Expansion for Battlecars

Hell on Wheels

1984

Rules assistance for Hell on Wheels

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 4 min
  • 12+

Rules assistant for Hell on Wheels

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hell on Wheels is an expansion for Battlecars released in 1984 for 1 player, 4 minutes per game, and ages 12 and up. It was designed by Aaron Allston and its main mechanics are Dice Rolling, Point to Point Movement, and Paper-and-Pencil.

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About the game

This is the second product from the AutoVentures line – a series of auto-combat adventure modules by Aaron Allston. This module includes a scale map, color counters, a quick combat positions chart and the game book itself. This is a solo adventure suitable for use with Battlecars, Car Wars and Highway 2000 – but can also be played by itself using the quick combat system provided. Statistics for all three game systems are given for all vehicles involved as well as conversion tips. Besides some background on the frontier of 2012, the rest of the book reads like a choose-your-own-adventure where you read a numbered paragraph, make some choices and sometimes jump into the game system of your choice to play out combat. The story is a fairly well written ‘rescue the damsel in distress’ scenario, which depending on what methods you choose to employ, may take more than one sitting to complete. Replayability is fairly limited.

Questions and answers

Hell on Wheels supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.