HellRail
BGG rank
BGG #25,567
BGG rating
5.6

HellRail

1998

Rules assistance for HellRail

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 12+
  • Complexity 2.0/5

For 2 players

Rules assistant for HellRail

What would you like to know?

Answers come from the official rulebook, with the page to check.

HellRail is a board game released in 1998 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by James Kyle, Chris Young, and Sandie Richardson and its main mechanics are Pick-up and Deliver.

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About the game

The first edition of HellRail was quite different from (and in most respects inferior to) subsequent editions. The easiest way to describe the first edition is to contrast it with the more widely known second and third (p)e(r)ditions, as only thirty (30) copies of the first edition were printed. One of the most significant differences is that the cards each have only one use in first edition, and so are divided into types: Circle cards, Rail cards, Passenger cards, and Damnations (one-use special powers). All cards are shuffled together at the start of the game, so the Circles are not laid out to begin as they are in later editions. The board is formed throughout the game by placing Rail and Circle cards. Another big difference is the fact that Circle cards have no special powers in first edition. Special game effects are only available to players fortunate enough to draw the Damnation cards. Components: 80 cards, Bridge-size (rectangular), full-color fronts, black & white backs, many miscut 4 engine tokens, cold-cast resin (poorly cast, as no vacuum table was used), unpainted (so all are white, distinguishable only by shape... spider, serpent, demon, and skull) Reimplemented by: HellRail: Second Perdition HellRail: Third Perdition

Questions and answers

HellRail supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.