HellRail: Second Perdition
BGG rank
BGG #20,334
BGG rating
6.0

HellRail: Second Perdition

1999

Rules assistance for HellRail: Second Perdition

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–4 players
  • 75 min
  • 13+
  • Complexity 2.0/5

Rules assistant for HellRail: Second Perdition

What would you like to know?

Answers come from the official rulebook, with the page to check.

HellRail: Second Perdition is a board game released in 1999 for 3–4 players, 75 minutes per game, and ages 13 and up. It was designed by James Kyle and its main mechanics are Pick-up and Deliver.

Similar games

About the game

Based on Dante's Inferno, HellRail: 2nd Perdition has players creating rail to deliver the souls of the damned to the appropriate circles of Hell. The card mechanics are clever, as every card can become a load to be delivered, or be used to build rail, move trains, or draw more cards. Additionally, upon arriving at each circle, players have the choice to call forth that circle's powers, possibly putting a serious crimp in their opponents' efforts. Re-implements: HellRail Re-implemented as: FrachtExpress HellRail: Third Perdition

Designers

Publishers

  • Giochi Rari
  • Glastyn Games

Questions and answers

HellRail: Second Perdition supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.