
- BGG rank
- BGG #25,567
- BGG rating
- 5.6
HellRail
- 2–4 players
- 30 min
- Complexity 2.0/5
- 1998

1997
Rules assistance for Quest for the Auburn Pelt: A PageQuest Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quest for the Auburn Pelt: A PageQuest Game is a board game released in 1997 for 1 player and 15 minutes per game. It was designed by James Kyle and Chris Young and its main mechanics are Paper-and-Pencil.
PageQuest is fantasy adventure for one. It uses no dice and all you need to play is pencil and the printed game. The object of the game is retrieve the 'Selkie Pelt' and escape. You create your character with two stat types; stamina and magic. Then you start exploring and fighting your way through the chambers. This is a free print and play game.
Quest for the Auburn Pelt: A PageQuest Game supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Quest for the Auburn Pelt: A PageQuest Game is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Quest for the Auburn Pelt: A PageQuest Game has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quest for the Auburn Pelt: A PageQuest Game belongs to these categories: Fantasy, Print & Play, and Adventure. Its main mechanics are Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quest for the Auburn Pelt: A PageQuest Game are: James Kyle and Chris Young. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quest for the Auburn Pelt: A PageQuest Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.