
- BGG rank
- BGG #13,443
- BGG rating
- 6.4
Munchkin Disney
- 3–6 players
- 40–60 min
- Complexity 2.0/5
- 2020

2020
Rules assistance for Hero Master: An Epic Game of Epic Fails
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Hero Master: An Epic Game of Epic Fails is a board game released in 2020 for 2–5 players, 60 minutes per game, and ages 14 and up. It was designed by Jamie Noble and its main mechanics are Variable Player Powers, Hand Management, and Take That.
Designed, hilariously illustrated and captioned by Jamie Noble Frier, Hero Master: An Epic Game of Epic Fails is a humorous card game of dysfunctional dungeoneering. As one of Snoozehaven’s worst adventurers you’ll be squabbling over the right to be the Party Leader, avoiding the “take-that” of the bungling buffoons around you and trying to get enough gold to leave behind your failure-fraught-fellowship. You’ll have to manage both your hand and your expectations... you guys really are terrible. You’ve never really managed it as a hero. In fact, you’ve been the undoing of many a quest. Half of the parties you’ve adventured with ended up trapped in a cave-in you triggered, skewered by a trap you detonated or cooked by a monster you thought you could converse with. Somehow you have always ended up leaving unscathed, eager to join another party and change this streak of ‘bad luck’. It seems now though, just as a dragon has come to Snoozehaven and heroes look to band together, that your reputation has begun to precede you. As the numbers dwindle in the tavern and heroes sing their way to battle, you realise your hopes rest with the no-hopers sat around you. You’re just pleased that you’re probably going to be the party leader… Hero Master: An Epic Game of Epic Fails is a parody dungeon crawler card game, with much deeper strategy than may first appear from it's comedic art style and playful humour. Each player begins the game by drawing from race and class cards. Giving each player different special abilities, decks of cards, weapons and armour based on the mixture of the character they randomly generate. Each combination allows for a different synergy of humorous attacks and bungles that reflect a character’s personality as they desperately strive to become respected as an adventurer. Players will be trying to get the most gold by the end of the game. Maybe that way one of the "real adventuring parties" will take them on... Along with gold, some monsters will drop valuable treasure which may give the heroes the edge over the painfully pathetic party members. Players will find the key to the game is keeping hold of the title of Party Leader, but it won't be easy... These calamitous cretins can't stand to be told what to do! With so much disruption and chaos, mistakes will be made, often at the risk of those nearby. Attacks are resolved using a D20, and bungles increase the chance of a critical fail. So be careful, as a party prone to accidents, you don't want to be standing too close when an axe swing is wildly off target! In a game of fast flying dice, jockeying for first position and strategic card play, anything can happen. The heroes just need to stick together until they defeat the dragon, then they can go their separate ways.... Which hopefully won’t be into the dragon’s stomach. —description from the designer
Hero Master: An Epic Game of Epic Fails supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hero Master: An Epic Game of Epic Fails is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hero Master: An Epic Game of Epic Fails for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hero Master: An Epic Game of Epic Fails has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hero Master: An Epic Game of Epic Fails belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hero Master: An Epic Game of Epic Fails are: Jamie Noble. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hero Master: An Epic Game of Epic Fails as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.