High Command Rapid Engagement
BGG rank
BGG #23,185
BGG rating
6.0

High Command Rapid Engagement

2015

Rules assistance for High Command Rapid Engagement

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45–60 min
  • 14+
  • Complexity 2.3/5

For 2 players

Rules assistant for High Command Rapid Engagement

What would you like to know?

Answers come from the official rulebook, with the page to check.

High Command Rapid Engagement is a board game released in 2015 for 2 players, 45–60 minutes per game, and ages 14 and up. It was designed by David Carl and its main mechanics are Deck, Bag, and Pool Building.

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About the game

Description from the publisher: In the Iron Kingdoms, where magic and technology have combined to shape the course of history, the imperialistic nation of Khador wages war against the enigmatic Circle Orboros in a clash of steel and gunpowder versus fang and claw. Only one will claim ultimate victory. High Command Rapid Engagement is a two-player deck-building card game in which players raise and lead mighty armies to capture strategic objectives across the Iron Kingdoms. Leverage your resources and command your forces to set your banner above all western Immoren! This box contains game rules and 132 cards, including: 2 Pre-constructed Army Decks: Khador and Circle Orboros 1 Winds of War Deck detailing the events that shape the continental conflict 1 NEW Location Deck featuring key cities and landmarks across the Iron Kingdoms

Categories

Designers

Publishers

  • Privateer Press

Questions and answers

High Command Rapid Engagement supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.