High Frontier 4 All: Module 2 – Colonization
BGG rating
8.7

Expansion for High Frontier 4 All

High Frontier 4 All: Module 2 – Colonization

2020

Rules assistance for High Frontier 4 All: Module 2 – Colonization

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 30–240 min
  • 14+
  • Complexity 4.4/5

Rules assistant for High Frontier 4 All: Module 2 – Colonization

What would you like to know?

Answers come from the official rulebook, with the page to check.

High Frontier 4 All: Module 2 – Colonization is an expansion for High Frontier 4 All released in 2020 for 1–5 players, 30–240 minutes per game, and ages 14 and up. It was designed by Phil Eklund and Jeffrey Chamberlain and its main mechanics are Variable Player Powers, Hand Management, and Auction / Bidding.

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About the game

Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

Questions and answers

High Frontier 4 All: Module 2 – Colonization supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.