
- BGG rank
- BGG #2,862
- BGG rating
- 8.1
High Frontier (Third Edition)
- 1–5 players
- 120–240 min
- Complexity 4.7/5
- 2017

Rules assistance for High Frontier 4 All: Module 3 – Conflict
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
High Frontier 4 All: Module 3 – Conflict is an expansion for High Frontier 4 All released in 2021 for 2–6 players, 30–240 minutes per game, and ages 14 and up. It was designed by Phil Eklund and Justin Grey.
As factions inevitably expand into the solar system and become less dependent on Earth and its resources, Loyalty changes and conflict can erupt.
High Frontier 4 All: Module 3 – Conflict supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for High Frontier 4 All: Module 3 – Conflict is 30–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists High Frontier 4 All: Module 3 – Conflict for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
High Frontier 4 All: Module 3 – Conflict has a complexity rating of 4.5 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
High Frontier 4 All: Module 3 – Conflict belongs to these categories: Fighting, Economic, and Exploration. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed High Frontier 4 All: Module 3 – Conflict and want something comparable for your next game night.
The credited designers of High Frontier 4 All: Module 3 – Conflict are: Phil Eklund and Justin Grey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists High Frontier 4 All: Module 3 – Conflict as an expansion for High Frontier 4 All. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need High Frontier 4 All to use it. Check that your edition of High Frontier 4 All is compatible, as some expansions were revised between editions.