
- BGG rank
- BGG #1,951
- BGG rating
- 7.7
Bios: Origins (Second Edition)
- 1–4 players
- 120–240 min
- Complexity 4.2/5
- 2019

Rules assistance for High Frontier 4 All: Module 6 – Odyssey
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
High Frontier 4 All: Module 6 – Odyssey is an expansion for High Frontier 4 All released in 2026 for 1–6 players and ages 14 and up. It was designed by Phil Eklund, Jon Manker, Geoff Speare, and Rogério Nogueira da Costa and its main mechanics are Variable Player Powers, Hand Management, and Auction / Bidding.
High Frontier 4 All Module 6 -Odyssey (former names Expansion 1 and also Careers) adds your individual presence into the High Frontier universe, as shown by 2 explorer tokens of your color. Your first explorer shows your location in space, and your second explorer shows your status (overall career progress). The career paths placard is common among players, and adds job competition among your fellow explorers. Odyssey also adds exploration, so that Sites can be surveyed by adding exploration hexes that reveal features such as regolith and volcanoes. A difficulty level listed on these features is the minimum status to prospect them, replacing the size roll found in Core. You also need a particular surveyor to prospect, for instance a submersible is needed to prospect a sub-ocean. The status levels are C, B, A, and Odyssey ends one round of turns after someone reaches the highest status A. You win Odyssey by reaching the highest status (ties broken by VP), which replaces the VP victory conditions found in Core and other Modules. >Number of Players: 1 to 6. >Modules: Can be combined with any Module in the High Frontier 4 All universe, but requires Modules 1 (Terawatt & Futures) and 2 (Colonization). —description from the publisher
High Frontier 4 All: Module 6 – Odyssey supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists High Frontier 4 All: Module 6 – Odyssey for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
High Frontier 4 All: Module 6 – Odyssey belongs to these categories: Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of High Frontier 4 All: Module 6 – Odyssey are: Phil Eklund, Jon Manker, Geoff Speare, and Rogério Nogueira da Costa. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists High Frontier 4 All: Module 6 – Odyssey as an expansion for High Frontier 4 All. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need High Frontier 4 All to use it. Check that your edition of High Frontier 4 All is compatible, as some expansions were revised between editions.