
- BGG rank
- BGG #3,183
- BGG rating
- 6.9
Revolver
- 2 players
- 45 min
- Complexity 2.0/5
- 2011

Rules assistance for High Noon: Sitting Bear's Warband
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
High Noon: Sitting Bear's Warband is an expansion for High Noon released in 2025 for 2–6 players, 60–120 minutes per game, and ages 9 and up. It was designed by Dwight Cenac II and its main mechanics are Card Play Conflict Resolution.
Chief Sitting Bear leads the Mkwa Tribe posse, a powerful force rooted in tradition and resilience. When his son, Elsu, and his friends mysteriously vanish, Sitting Bear sets aside his hard-fought peace to take up arms and search for them, driven by a father’s love and duty. Alongside him is Muraco, the tribe’s wise and mystical medicine man, and Akando, a skilled warrior whose mastery of javelins and martial arts make him a fearsome ally. Together, this trio brings a unique blend of spiritual power, precision combat, and unyielding determination to the battlefield, ready to protect their tribe and face any threat that stands in their way. —description from the publisher
High Noon: Sitting Bear's Warband supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for High Noon: Sitting Bear's Warband is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists High Noon: Sitting Bear's Warband for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
High Noon: Sitting Bear's Warband belongs to these categories: Fighting, American West, and Expansion for Base-game. Its main mechanics are Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of High Noon: Sitting Bear's Warband are: Dwight Cenac II. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists High Noon: Sitting Bear's Warband as an expansion for High Noon. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need High Noon to use it. Check that your edition of High Noon is compatible, as some expansions were revised between editions.