
- BGG rank
- BGG #9,347
- BGG rating
- 7.6
Wacht Am Rhein
- 1–4 players
- 240 min
- Complexity 4.4/5
- 2005

2008
Rules assistance for Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition) is a board game released in 2008 for 1–5 players and 180–1440 minutes per game. It was designed by Jay A. Nelson and Joe Youst and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
(from Decision Games website:) Highway to the Reich is a tactical simulation of the largest airborne operation in history. Over 35,000 men belonging to 1st Allied Airborne Army dropped from the skies of Holland. Their objective: capture and hold a highway. The result: a salient into German territory that lacked only the last objective, and was thus a tragic defeat. The 2,000-plus counters detail Brereton's Airborne Corps of three divisions, the units of Brian Horrocks's 30th Corps, and Model's scattered and dishevelled forces at company level for infantry; battery level for artillery, anti -tank and anti-air; and troop level for tank and armored cars. The four maps cover the area from the front along the Meuse-Escaut Canal to the land, nearly 200 hexes away, surrounding the Arnhem Highway Bridge. Each map is positioned to cover the operational area of one airborne division. That allows one-division scenarios. The system focuses on the interaction of two variables: fire power and morale. The structure of the game turns is simple, with each player turn divided into a Command Communications Phase and a Maneuver Phase. All the activities of each formation are completed before those of another are begun. Attacks proceed with a preliminary barrage, fire attack by maneuver companies, and then close action with tanks or assault troops. All activities involve comparisons of involved units' capabilities. Those variables create the framework within which the players operate. Optional rules focus on hidden movement and multi-player variations, as well as giving the Allied player the opportunity to execute his own operational plan.
Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition) supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition) is 180–1440 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition) has a complexity rating of 4.1 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition) belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition) are: Jay A. Nelson and Joe Youst. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.