Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition)
BGG rank
BGG #13,277
BGG rating
7.4

Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition)

2008

Rules assistance for Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 180–1440 min
  • Complexity 4.1/5

For 1 player

Rules assistant for Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition) is a board game released in 2008 for 1–5 players and 180–1440 minutes per game. It was designed by Jay A. Nelson and Joe Youst and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

(from Decision Games website:) Highway to the Reich is a tactical simulation of the largest airborne operation in history. Over 35,000 men belonging to 1st Allied Airborne Army dropped from the skies of Holland. Their objective: capture and hold a highway. The result: a salient into German territory that lacked only the last objective, and was thus a tragic defeat. The 2,000-plus counters detail Brereton's Airborne Corps of three divisions, the units of Brian Horrocks's 30th Corps, and Model's scattered and dishevelled forces at company level for infantry; battery level for artillery, anti -tank and anti-air; and troop level for tank and armored cars. The four maps cover the area from the front along the Meuse-Escaut Canal to the land, nearly 200 hexes away, surrounding the Arnhem Highway Bridge. Each map is positioned to cover the operational area of one airborne division. That allows one-division scenarios. The system focuses on the interaction of two variables: fire power and morale. The structure of the game turns is simple, with each player turn divided into a Command Communications Phase and a Maneuver Phase. All the activities of each formation are completed before those of another are begun. Attacks proceed with a preliminary barrage, fire attack by maneuver companies, and then close action with tanks or assault troops. All activities involve comparisons of involved units' capabilities. Those variables create the framework within which the players operate. Optional rules focus on hidden movement and multi-player variations, as well as giving the Allied player the opportunity to execute his own operational plan.

Publishers

  • Decision Games (I)

Questions and answers

Highway to the Reich: The Allied Airborne Invasion of Holland, 1944 (Third Edition) supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.