Hit the Dirt: WWII Scenarios for Crossfire
BGG rating
7.4

Expansion for CrossFire: Rules and Organizations for Company Level WW II Gaming

Hit the Dirt: WWII Scenarios for Crossfire

1996

Rules assistance for Hit the Dirt: WWII Scenarios for Crossfire

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • Complexity 2.0/5

Rules assistant for Hit the Dirt: WWII Scenarios for Crossfire

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hit the Dirt: WWII Scenarios for Crossfire is an expansion for CrossFire: Rules and Organizations for Company Level WW II Gaming released in 1996 for 2–6 players. It was designed by John Lewis (I) and Bill Rutherford and its main mechanics are Dice Rolling and Area-Impulse.

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About the game

21 scenarios (from 1941 to 1945) to use with the CROSSFIRE rules, or with any other set of rules for WWII miniatures at squad level. It includes also new special rules for night fighting, new terrain types, bogging down of vehicles, indirect fire on vehicles, direct fire mortars and the "timing clock" (a mechanic to vary the intensity and pace of a scenario).

Publishers

  • On Military Matters
  • Quantum Printing

Questions and answers

Hit the Dirt: WWII Scenarios for Crossfire supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.