
- BGG rank
- BGG #10,651
- BGG rating
- 6.8
Mana
- 2 players
- 10–30 min
- Complexity 2.0/5
- 1988

2020
Rules assistance for Hokito
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hokito is a board game released in 2020 for 2 players, 6–20 minutes per game, and ages 8 and up. It was designed by Claude Leroy and its main mechanics are Point to Point Movement and Square Grid.
In Hokito, you want to dominate the opponent's pieces--and possibly your own!--to create valuable towers that will score for you at game's end. Each player has 18 pieces--six each with 1, 2, or 3 mark--with one player taking black pieces and the other white. Gameplay takes place on a 6x6 board. To set up, you each spread your 18 pieces at random on your half of the board. The black player begins. On a turn, choose a piece or a stack of more than one piece that you control--you control a piece/stack if your color is on top--then move that piece/stack so that it lands on something of the same type, i.e., a single piece needs to land on a single piece and a stack on a stack. You move the piece/stack orthogonally 1-3 steps to occupied fields, with the number of steps matching the number of marks on the topmost piece. You can move the piece/stack at a 90º angle with each step (at an occupied field), so a piece/stack that moves 2 steps can go straight to the second occupied field or it can make a single 90º turn as it passes over the first occupied field. As more spaces become empty, fewer movement options remain open to players, and as soon as any one player cannot move, the game ends. Each player then scores for the pieces and stacks they control. The value of a piece/stack is the number of marks on the topmost piece multiplied by the number of pieces in that stack, which means a piece on its own is worth only 1-3 points. Whoever has the higher score wins.
Hokito supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Hokito is 6–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hokito for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hokito has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hokito belongs to these categories: Abstract Strategy. Its main mechanics are Point to Point Movement and Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hokito are: Claude Leroy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hokito as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.