
- BGG rank
- BGG #920
- BGG rating
- 8.3
Empire of the Sun: The Pacific War 1941-1945
- 1–2 players
- 360 min
- Complexity 4.4/5
- 2005

2018
Rules assistance for Holdfast: Tunisia 1942-43
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Holdfast: Tunisia 1942-43 is a board game released in 2018 for 1–2 players, 60–90 minutes per game, and ages 12 and up. It was designed by Matt Looby and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Description from the publisher: Holdfast Tunisia is a 2 player game that allows players to refight the decisive North African WWII campaign in Tunisia using Worthington Publishings Holdfast gaming system. Designed by Matt Looby. The game plays in 2 to 3 hours. The game comes with approximately 60 blocks and labels to represent the Axis and Allied forces, a hard mounted game board, rules, dice, and player aids. Players will maneuver their blocks over the sands of North Africa as the German player tries to hold off the British, and for the first time in WWII European theater, American forces. The blocks add fog of war so you never know what your opponents forces are until locked in combat. Complexity 3 out of 10. The game can easily be played solo by playing each side to the best of your ability.
Holdfast: Tunisia 1942-43 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Holdfast: Tunisia 1942-43 is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Holdfast: Tunisia 1942-43 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Holdfast: Tunisia 1942-43 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Holdfast: Tunisia 1942-43 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Holdfast: Tunisia 1942-43 are: Matt Looby. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Holdfast: Tunisia 1942-43 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.