
- BGG rank
- BGG #2,670
- BGG rating
- 7.0
Rise and Decline of the Third Reich
- 2–6 players
- 240–720 min
- Complexity 4.3/5
- 1974

2007
Rules assistance for Red Storm over the Reich: The Last Days of the Third Reich
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Red Storm over the Reich: The Last Days of the Third Reich is a board game released in 2007 for 2 players, 480 minutes per game, and ages 12 and up. It was designed by Ted Raicer and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
(from Compass Games website): Red Storm Over the Reich is a Ted Raicer game covering the epic final campaigns of WWII on the Eastern Front, as the forces of the Soviet Union smashed the German armies defending Poland, East Prussia, and Pomerania, and advanced across the Oder to Berlin. Included in the game are three scenarios. The first scenario is historical, which finds the German forces out of position. Their armies will likely be shattered on the first turn, but the victory conditions are tough on the Soviets– they must do at least as well as historically. Scenario two has the historic forces, but allows the Germans to implement Operation Sleigh-ride, a sane pull-back of the main defense line along the Vistula out of range of the opening Russian barrage (an operation historically nixed by Hitler) that at least allows for a more orderly flight. Scenario three combines Sleigh-ride with reinforcements from other fronts. It assumes that Hitler has had an incapacitating stroke in late November or early December, and the new Nazi leadership is sufficiently uncertain of its position that it defers in military matters to Guderian. The Ardennes Offensive is cancelled, as are the attempts to relieve Budapest, as well as substantial forces are evacuated from the Courland pocket. This increases German strength on the main eastern front by approximately 50% and doubles German tank strength, which, when combined with Sleigh-ride gives the Germans some serious fighting strength. Scenarios one and two can be completed in 8-12 hours and scenario three in 12-16 hours, depending on your individual playing style. Red Storm is the opposite of 1941 East Front Games: The Soviets have assembled a massive force and will rip gaping holes in the German lines through blitzkrieg-style attacks. The German player must somehow piece together a desperate defense only to have it repeatedly blown apart by the enemy. But time is the enemy of both players in this game. The Soviets need to accomplish their victory by the end of the last turn, satisfying the historical timeline, or they lose the game, and the Germans must delay the Soviet assault on Berlin long enough to prevent the Soviet win. The rules for Red Storm Over the Reich are moderate in complexity but feature enough chrome for both sides to recreate this desperate campaign. Special rules include: the creation of Kampfgruppe divisions (or not), naval evacuations, panzerfausts, Volksturm divisions, Leaders, Soviet Logistical Constraint, Hitler mandated attacks and more! Included with each game are two maps each 22” by 34”, two sheets of counters (456 total), rules, set-up charts, tables, dice and game box.
Red Storm over the Reich: The Last Days of the Third Reich supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Red Storm over the Reich: The Last Days of the Third Reich is 480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Red Storm over the Reich: The Last Days of the Third Reich for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Red Storm over the Reich: The Last Days of the Third Reich has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Red Storm over the Reich: The Last Days of the Third Reich belongs to these categories: Wargame and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Red Storm over the Reich: The Last Days of the Third Reich are: Ted Raicer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Red Storm over the Reich: The Last Days of the Third Reich as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.