
- BGG rank
- BGG #6,474
- BGG rating
- 6.2
BuyWord
- 1–4 players
- 45 min
- Complexity 1.8/5
- 2004

1973
Rules assistance for Holiday!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Holiday! is a board game released in 1973 for 2–8 players, 40 minutes per game, and ages 8 and up. It was designed by Sid Sackson and its main mechanics are Auction / Bidding.
In this game, players attempt to guide an airplane around the world as the calendar progresses from day to day. Players hold a hand of cards, each stating a city and day-of-the-week combination. Their goal is to have the plane reach their destination as close to their card's day as possible. (E.g. if I hold "Paris - Tuesday" then I'd like the plane to reach Paris on Tuesday, not on Saturday--it's worth more points that way). The method by which the plane moves is based on an auction. Each round, players bid for the right to choose the plane's next destination (each player starts with a fixed amount of money and cannot earn any money during the game). Movement is restricted to only adjacent cities. Sometimes a player will receive a windfall when an opponent pays for the privilege of moving the plane but moves it to a place where it's beneficial to both players. At other times, a player will see the plane start moving away from the area of the world preferred. Play continues until all players are out of money or one player has played all of his or her cards. Most victory points earned (as the cards are played) determines the victor. Re-implemented as: Maloney's Inheritance _ (1988) Shanghai _ (1997)
Holiday! supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Holiday! is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Holiday! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Holiday! has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Holiday! belongs to these categories: Travel and Aviation / Flight. Its main mechanics are Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Holiday! are: Sid Sackson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Holiday! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.