Holiday Hijinks #4: The Cupid Crisis
BGG rank
BGG #10,623
BGG rating
7.5

Holiday Hijinks #4: The Cupid Crisis

2022

Rules assistance for Holiday Hijinks #4: The Cupid Crisis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–60 min

For 1 player

Rules assistant for Holiday Hijinks #4: The Cupid Crisis

What would you like to know?

Answers come from the official rulebook, with the page to check.

Holiday Hijinks #4: The Cupid Crisis is a board game released in 2022 for 1–4 players and 30–60 minutes per game. It was designed by Jonathan Chaffer and its main mechanics are Deduction and Finale Ending.

Similar games

About the game

Your nerves are already frayed—it’s Valentine’s Day, and the pressure is on. Determined to make this day unforgettable, you’ve booked a table at the most exclusive restaurant in town, the perfect spot for a night of romance. But when you arrive, something’s not right. Your date is nowhere to be seen, the place is eerily empty, and the staff is missing. Just as panic starts to creep in, the door slams shut and locks behind you. What is happening? Romance takes a backseat as you scramble to unravel the mystery before the night goes from dreamy to downright disastrous! The Cupid Crisis, title #4 in the Holiday Hijinks line, is an escape room-style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. When you have solved a puzzle on the cards, you will enter the answer into the companion website (compatible with all smartphones and computers) and it will check whether you are correct. If you are, the website will tell you which card or cards to take next. The website also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. This system is non-destructible: some groups may choose to write on cards, but this is not required. A group cannot re-play the game but can pass it on to another group for their use. This entry in the series takes about an hour to solve and is rated 3 out of 3 in difficulty.

Publishers

  • Grand Gamers Guild

Questions and answers

Holiday Hijinks #4: The Cupid Crisis supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.