
- BGG rank
- BGG #98
- BGG rating
- 7.8
Five Tribes: The Djinns of Naqala
- 2–4 players
- 40–80 min
- Complexity 2.8/5
- 2014

Rules assistance for Holiday Hills: Wreaths and Wonders Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Holiday Hills: Wreaths and Wonders Expansion is an expansion for Holiday Hills released in 2025 for 2–5 players, 30–60 minutes per game, and ages 8 and up. It was designed by Chris Porter and its main mechanics are Area Majority / Influence, End Game Bonuses, and Hidden Victory Points.
Step into a world of festive charm with this expansion for Holiday Hills! From beautifully adorned wreaths that enhance your holiday displays to prestigious Mayoral Mandates and dazzling Masterpiece designs, this expansion brings new layers of strategy. Prove your decorating prowess and make Jingle Bell Square shine brighter than ever! In this expansion, 2-5 players can add up to three different modules to the base game of Holiday Hills. The Wreaths Module allows for players to strategically add wreaths to their trees in Jingle Bell Square. Each wreath has hidden bonuses that will either enhance or decrease their point total. The Mayoral Mandates module add detailed objectives for players to accomplish by the end of the game or they will earn negative points. Similarly, the Gingerbread module also adds positive or negative end-game scoring, but before play begins, player will add their three gingerbread men to different confectionery cards with various requirements. Players must achieve these, or they've burned their cookies and receive negative points! —description from the publisher
Holiday Hills: Wreaths and Wonders Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Holiday Hills: Wreaths and Wonders Expansion is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Holiday Hills: Wreaths and Wonders Expansion for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Holiday Hills: Wreaths and Wonders Expansion belongs to these categories: Fantasy, Abstract Strategy, and Expansion for Base-game. Its main mechanics are Area Majority / Influence, End Game Bonuses, and Hidden Victory Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Holiday Hills: Wreaths and Wonders Expansion are: Chris Porter. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Holiday Hills: Wreaths and Wonders Expansion as an expansion for Holiday Hills. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Holiday Hills to use it. Check that your edition of Holiday Hills is compatible, as some expansions were revised between editions.