
- BGG rank
- BGG #519
- BGG rating
- 7.5
Spartacus: A Game of Blood and Treachery
- 3–4 players
- 120–180 min
- Complexity 2.7/5
- 2012

2015
Rules assistance for Homeland: The Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Homeland: The Game is a board game released in 2015 for 3–6 players, 90 minutes per game, and ages 14 and up. It was designed by John Kovaleski, Sean Sweigart, and Aaron Dill and its main mechanics are Memory, Secret Unit Deployment, and Voting.
Homeland: The Game is a semi-cooperative game of intrigue, deception and hidden agendas. Players assume the roles of CIA analysts, directing agency resources to combat the rising tide of global terrorism. Be warned, not everyone is what they seem. Stay Alert: New threats are constant. Every card played matters. Any action could be the difference between stability and catastrophe. Be Vigilant: Use every tool at your disposal to stop impending terrorist threats. Deploy soldiers, insert agents and recruit key assets to neutralize imminent dangers and keep the nation safe. Trust No One: Not everyone is what they seem. Watch your rival's actions carefully to try to decipher if they are working against you! Homeland: The Game draws 3 to 6 players into its web of espionage and paranoia. As the pressure mounts, will your actions tip the balance towards national security or global chaos?
Homeland: The Game supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Homeland: The Game is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Homeland: The Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Homeland: The Game has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Homeland: The Game belongs to these categories: Movies / TV / Radio theme, Deduction, and Spies / Secret Agents. Its main mechanics are Memory, Secret Unit Deployment, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Homeland: The Game are: John Kovaleski, Sean Sweigart, and Aaron Dill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Homeland: The Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.