Hood Strikes North: The Tennessee Campaign, Fall 1864
BGG rank
BGG #6,211
BGG rating
8.5

Hood Strikes North: The Tennessee Campaign, Fall 1864

2021

Rules assistance for Hood Strikes North: The Tennessee Campaign, Fall 1864

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120–1920 min
  • 16+
  • Complexity 3.4/5

For 1 player

Rules assistant for Hood Strikes North: The Tennessee Campaign, Fall 1864

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Answers come from the official rulebook, with the page to check.

Hood Strikes North: The Tennessee Campaign, Fall 1864 is a board game released in 2021 for 1–2 players, 120–1920 minutes per game, and ages 16 and up. It was designed by Ed Beach, Joseph M. Balkoski, and Chris Withers and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Hood Strikes North is the latest design in the award-winning Series: Great Campaigns of the American Civil War (Avalon Hill/MMP) (GCACW) series. It depicts the desperate offensive undertaken by General John Bell Hood’s Army of Tennessee in November 1864 through central Tennessee in an effort to capture Union-held Nashville. Union forces defending the critical Nashville-Chattanooga corridor, led by Maj. Gen. George Thomas (“The Rock of Chickamauga”), were initially scattered and ill-prepared to meet Hood’s thrust. But under Thomas’ prudent and patient leadership, the Rebels were stopped at the gates of Nashville and then thoroughly defeated by a Union offensive in mid-December. Hood Strikes North will include a single map, two countersheets, and limited special rules, thereby making it a highly suitable game for newcomers to the Great Campaigns of the American Civil War series. The game is designed by Joe Balkoski (the original GCACW series creator), Chris Withers, and Ed Beach. Based on mid-19th century Tennessee county maps, the game map will adhere to the high graphic standards of its predecessors, with map design executed by artist Charlie Kibler—whose work on the series dates back to its creation in 1992. Hood Strikes North will use the latest version of the GCACW Standard Basic Game Rules that all other games in the series use. After more than a quarter of a century of refinement, these rules are extremely well organized and relatively easy to learn, even for series newcomers. The Advanced Game rules will cover situations specifically applicable to the November – December 1864 timeframe. Hood Strikes North includes eight Basic Game scenarios and one Advanced Game campaign, all extensively playtested: Here Come the Rebels! (November 24, 1864, 1 turn): Introductory scenario, great for learning how to play, depicting the arrival of Nathan Bedford *Forrest’s Rebel cavalry in central Tennessee, as Union forces under Maj. Gen. John Schofield hastily retreat to Columbia, Tennessee, covered by their cavalry. The Race for Columbia (November 23 – 29, 1864, 7 turns): The initial attempt by Hood to cut off Union forces in southern Tennessee from Nashville. A Great Chance Was Lost (November 28 – 29, 1864, 2 turns): Hood’s army outflanks Union troops defending Columbia, Tennessee, and at Spring Hill attempts to cut them off from Nashville. We Will Make the Fight (November 30 – December 1, 1864, 2 turns): Union troops under Maj. Gen. John Schofield make a stand against Hood’s onrushing army at Franklin, Tennessee in their attempt to escape to Nashville. The Battle of Nashville (December 15 – 16, 1864, 2 turns): Thomas takes the offensive and strikes hard at Hood’s Rebel army entrenched on the outskirts of Nashville. The Enemy Was Badly Whipped (December 4 – 7, 1864, 4 turns): While the Rebels entrench south of Nashville, Hood orders Nathan Bedford Forrest to attack the Union stronghold at Murfreesboro in an attempt to relieve pressure on Hood’s eastern flank. Hood’s Retreat (December 17 – 19, 1864, 3 turns): Maj. Gen. James Wilson’s Federal cavalry aggressively pursues Hood’s beaten army, but Forrest’s Rebel cavalry stands in the way. That Devil Forrest (December 23 – 24, 1864, 2 turns): A fast-playing introductory scenario for learning how to play multiple turns. Forrest’s Rebel cavalry is the rear guard trying to delay pursuing Union infantry and cavalry. Hood Strikes North (November 23 – December 24, 1864, 32 turns): advanced scenario - A depiction of the entire campaign. Contents GCACW Series rules booklet (24 pages, including illustrations, play examples, charts) Hood Strikes North rules booklet (36 pages, including scenarios, the Game as History, map gazetteer, etc.) one 22" x 32" full-color map sheet two countersheets (560 counters) one Terrain Effects Chart two full-color Force Displays two 4-page color Charts and Tables two 6-sided Dice —description from the publisher

Questions and answers

Hood Strikes North: The Tennessee Campaign, Fall 1864 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.