Grant Takes Command
BGG rank
BGG #5,456
BGG rating
7.9

Grant Takes Command

2001

Rules assistance for Grant Takes Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 3.7/5

For 2 players

Rules assistant for Grant Takes Command

What would you like to know?

Answers come from the official rulebook, with the page to check.

Grant Takes Command is a board game released in 2001 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Ed Beach and Joseph M. Balkoski and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

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About the game

(from the back of the box:) Grant Takes Command simulates all the action of this pivotal campaign. This sev­enth volume in the Great Campaigns of the American Civil War series recreates the marches, assaults, and defensive stratagems of these months using the series' interactive game system. As a player, you control either the Union or Confederate forces in turns representing one day of real time. The game's map is drawn exclusively from Civil War period maps from state and county archives. Twelve scenarios are provided, ranging in scope from one-day battles and cavalry raids that can be played in an hour to a grand campaign game that links in maps from other games in the series. The game focuses on Grant's Overland Campaign to Richmond with the Army of the Potomac but also captures the action in the Bermuda Hundred and Shenandoah Valley side theaters. Grant Takes Command is sure to appeal to anyone with an interest in this decisive chapter of the American Civil War. Contents: 2 22"x32" Mapsheets 3 Countersheets 2 Rule and Scenario Booklets 1 Off-Map Display Card 2 Charts and Tables Cards 2 6-sided dice Time Scale: One day per tum Map Scale: 2,000 yards per hex Unit Scale: Division, Brigade, and Regiment Players: One, two, or teams Playing Time: 1 to 24 hours depending on scenario (BGG description:) The seventh installment in the acclaimed Great Campaigns of the American Civil War series, Grant Takes Command covers Grant's overland campaign to Richmond in 1864. Grant Takes Command features the long-awaited GCACW standard rulebook (so now you can play all the games in the series from one set of rules), a by-now standard beautiful map by Rick Barber, a series of small tournament-style scenarios as well as campaign games ranging from really big to monster, and - for those with plenty of time - two scenarios linking the map areas of Grant Takes Command, Stonewall in the Valley, and On To Richmond.

Questions and answers

Grant Takes Command supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.