Hordes: High Command – Gargantuan Might
BGG rating
6.8

Expansion for Hordes: High Command

Hordes: High Command – Gargantuan Might

2014

Rules assistance for Hordes: High Command – Gargantuan Might

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 12+
  • Complexity 2.0/5

Rules assistant for Hordes: High Command – Gargantuan Might

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hordes: High Command – Gargantuan Might is an expansion for Hordes: High Command released in 2014 for 2–4 players and ages 12 and up. It was designed by David Carl and its main mechanics are Deck, Bag, and Pool Building and Campaign / Battle Card Driven.

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About the game

Bolster your armies with Gargantuan Might, the fourth expansion for Hordes: High Command! Gargantuan Might contains 5 copies each of 16 different cards, plus 4 additional warlock cards, to bring new strategies to your Trollblood, Circle Orboros, Skorne, and Legion of Everblight decks. Requires Hordes: High Command core set to play.

Questions and answers

Hordes: High Command – Gargantuan Might supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.