
- BGG rank
- BGG #457
- BGG rating
- 7.8
Pagan: Fate of Roanoke
- 2 players
- 30–60 min
- Complexity 3.0/5
- 2022

2014
Rules assistance for Hospital Rush
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hospital Rush is a board game released in 2014 for 3–5 players, 30–60 minutes per game, and ages 10 and up. It was designed by Kåre Storgaard, Steen Thomsen, and Thomas Kjølby Laursen and its main mechanics are Variable Player Powers, Take That, and Variable Phase Order.
Paging all interns! New patients have arrived in the ER, and you want to fight — whether fairly or not – against the other interns to prove that you're the right person for the open doctor position at the hospital. In Hospital Rush, the player interns compete against one another to be the first with ten prestige points. Each round, players place two pawns on various fair and unfair actions, with unfair actions possibly being punished later by other players. During the game, the players collect medicine, learn new skills, take exams, and treat patients. May the best (or most devious) intern win!
Hospital Rush supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hospital Rush is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hospital Rush for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hospital Rush has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hospital Rush belongs to these categories: Humor and Medical. Its main mechanics are Variable Player Powers, Take That, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hospital Rush are: Kåre Storgaard, Steen Thomsen, and Thomas Kjølby Laursen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hospital Rush as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.