
- BGG rating
- 7.2
Houston, We Have a Dolphin!: Cyborg Heroes
- 3–5 players
- 20–40 min
- 2020

2020
Rules assistance for Houston, We Have a Dolphin!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Houston, We Have a Dolphin! is a board game released in 2020 for 3–5 players, 20–40 minutes per game, and ages 12 and up. It was designed by Andreas Wilde and its main mechanics are Voting, Betting and Bluffing, and Hidden Movement.
An anchovy in the floppy drive?! This can only mean one thing: There's a dolphin on board the spaceship! Each player controls a team of up to four astronauts with different abilities, possibly fooled by a murderous dolphin. During dangerous spacewalks, the astronauts try to repair the sabotaged spaceship, unaware whether their companion is helping them or secretly trying to undermine the mission. After each spacewalk, the Captain decides the fate of his crew members. However, a crew in panic can easily overthrow his shifty captain and send him to the void. Houston, We Have a Dolphin! is a card-based social deduction game especially designed for a low player count of 3-5 players. The game consists of two alternating phases. During the spacewalk phase, the players try to trigger certain events by combining their cards, only knowing their own though. The actual happenings can lead them to find out who's on which side as the dolphins are working against the arrangements. In the following Captain phase, the captain decides whether to sacrifice an astronaut from a team of his choice; flood the spaceship, which means the victory of the dolphins; or reset it, the goal of the humans, which is only possible after repairing the spaceship. At this point, the crew has the chance to revolt against the captain and his order, by secretly voting with their panic tokens. Houston, We Have a Dolphin! is app supported, which allows an in-app narrator and an easy-to-follow game tutorial. To combine the physical astronaut cards with the digital spaceship, HYBR primarily uses magic, helped by their in-house developed image detection algorithm. —description from the publisher
Houston, We Have a Dolphin! supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Houston, We Have a Dolphin! is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Houston, We Have a Dolphin! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Houston, We Have a Dolphin! has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Houston, We Have a Dolphin! belongs to these categories: Card Game, Humor, and Deduction. Its main mechanics are Voting, Betting and Bluffing, and Hidden Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Houston, We Have a Dolphin! are: Andreas Wilde. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Houston, We Have a Dolphin! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.