
- BGG rank
- BGG #10,274
- BGG rating
- 7.6
Dust 1947
- 2–8 players
- 60–120 min
- Complexity 2.7/5
- 2016

Expansion for Human Interface: Nakamura Tower
2016
Rules assistance for Human Interface: Nakamura Tower – Johnny 'The Machine' Maino
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Human Interface: Nakamura Tower – Johnny 'The Machine' Maino is an expansion for Human Interface: Nakamura Tower released in 2016 for 1–6 players, 60–180 minutes per game, and ages 12 and up. Its main mechanics are Point to Point Movement, Action Points, and Campaign / Battle Card Driven.
Combat hacker - sysop squad - Johnny “The Machine” Maino Alert, Alert... Object found, tracking source... Source found, initializing ID procedure... ID negative, access code not found... Initialising intruder isolation procedure, intruder code isolated... Initializing host ID procedure... Host HI ID in progress, HI found... Hostile code neutralisation in progress, isolated code deleted... Connecting to host, uploading worm v. 1.6... Host system on alert and engaging emergency disconnect... Physical link location verified, dispatching intervention team... Reconstructing damaged system portions, database integrity intact... Alert, Alert... A 3-minute slice of Johnny “The Machine” Maino’s workday, the most accomplished sysop in the history of the Police Department
Human Interface: Nakamura Tower – Johnny 'The Machine' Maino supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Human Interface: Nakamura Tower – Johnny 'The Machine' Maino is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Human Interface: Nakamura Tower – Johnny 'The Machine' Maino for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Human Interface: Nakamura Tower – Johnny 'The Machine' Maino belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Point to Point Movement, Action Points, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Human Interface: Nakamura Tower – Johnny 'The Machine' Maino as an expansion for Human Interface: Nakamura Tower. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Human Interface: Nakamura Tower to use it. Check that your edition of Human Interface: Nakamura Tower is compatible, as some expansions were revised between editions.