Human Interface: Nakamura Tower – Muramasa Drones

Expansion for Human Interface: Nakamura Tower

Human Interface: Nakamura Tower – Muramasa Drones

2016

Rules assistance for Human Interface: Nakamura Tower – Muramasa Drones

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 60–180 min
  • 12+

Rules assistant for Human Interface: Nakamura Tower – Muramasa Drones

What would you like to know?

Answers come from the official rulebook, with the page to check.

Human Interface: Nakamura Tower – Muramasa Drones is an expansion for Human Interface: Nakamura Tower released in 2016 for 1–6 players, 60–180 minutes per game, and ages 12 and up. Its main mechanics are Area Movement, Point to Point Movement, and Action Points.

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About the game

The past few weeks have brought more interesting news on arguments and accusations between Advanced Micromachines and Nakamura Inc. Disputes and lawsuits were followed by charges of attempted theft of fiscal reports and research results. Micromachines stock share price hit a slide after a leak of data stolen by a hacker, which in turn has sprouted conspiracy theories about competition involvement. Latest Nakamuras success streak in a few sizable bids for military equipment, traditional Micromachines domain, caused some nervous reactions from Micromachines management. A few anonymous but reliable sources claim that the secret corporation struggle to win the best workers has escalated. Luring talents and project managers in with promises of higher wages is rife and mutual. Some even say about abductions and 'extractions' of key engineers from off-limits secret research labs. According to our sources Nakamura Inc. is leading in the conflict. Micromachines is increasingly mentioning 'adequate' response. It is starting to look more and more like threatening.

Questions and answers

Human Interface: Nakamura Tower – Muramasa Drones supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.