
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

Expansion for Hyperspace
Rules assistance for Hyperspace: Automata
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hyperspace: Automata is an expansion for Hyperspace.
Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs. The Automata are efficient, well-balanced, and effective as befits a machine civ. They can draw on tech powers without researching them, and their abilities are evenly divided between early- and late-game advantages. The Technotron is a highly-flexible ship with controlling computers that can access and instantly activate a wide number of effects. When encountered, Technotrons can manifest many different results. They are not just for combat, either, and are often seen helping with manufacturing projects, scientific research, and other such efforts. As with all Automata ships, the Technotron has no “crew”. It is, itself, a single machine, and as such is precisely a single “Automata” resident, though a large and authoritative one.
Hyperspace: Automata belongs to these categories: Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Hyperspace: Automata and want something comparable for your next game night.
The catalogue lists Hyperspace: Automata as an expansion for Hyperspace. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Hyperspace to use it. Check that your edition of Hyperspace is compatible, as some expansions were revised between editions.